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  • Brainstorming to help you come up with with Invention Ideas

    Brainstorming to help you come up with with Invention Ideas

    Title: Brainstorming Invention Ideas: Unleashing Creative Potential

    In the annals of human achievement, invention holds a special place as the wellspring from which all progress flows. From the wheel to the World Wide Web, inventors’ ideas have spurred our species forward, breaking barriers and redefining what’s possible. The birth of every invention begins with an idea. Brainstorming invention ideas, therefore, is a crucial step on the journey of innovation.

    Understanding Brainstorming

    Brainstorming is a technique aimed at problem-solving, encouraging free thinking to generate as many ideas as possible within a certain time frame. It is widely employed in various fields such as business, education, and scientific research.

    The cornerstone of brainstorming lies in its non-judgmental nature, where even the most outlandish ideas can become a launchpad for viable, groundbreaking solutions. The technique thrives in an atmosphere of unrestrained creativity and open-mindedness, setting the stage for invention.

    Preparing for Brainstorming

    Before embarking on brainstorming invention ideas, it is important to define the problem that the invention will solve. This not only gives a direction but also allows for more focused brainstorming. A clear problem statement is like a lighthouse guiding the ship of imagination, preventing it from getting lost in the sea of possibilities.

    Gathering a diverse group of people, each with unique perspectives, can be a great advantage. The clash of different thought processes often sparks novel ideas. Alternatively, if brainstorming alone, come prepared to let your thoughts wander and roam free.

    Brainstorming Techniques

    A variety of techniques can be employed when brainstorming invention ideas.

    1. Classic Brainstorming: This is the most common form, wherein participants are encouraged to think freely and voice any ideas that come to mind, irrespective of how feasible they might seem.
    2. Brainwriting: A variant of classic brainstorming, brainwriting involves writing down ideas instead of voicing them. This allows for uninterrupted thought flow and often leads to more ideas being generated.
    3. Mind Mapping: This visual tool organizes thoughts in a non-linear fashion, representing ideas, words, tasks, or other items linked to a central concept. Mind mapping can be particularly helpful in brainstorming complex ideas.
    4. SCAMPER: An acronym for Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, Reverse, this method encourages thinking about a product or idea from different perspectives to generate innovative concepts.
    5. Six Thinking Hats: Developed by Edward de Bono, this method uses six different “hats” or modes of thinking (Information, Emotions, Critical, Optimistic, Creative, Process) to explore ideas from multiple angles.

    From Brainstorming to Invention

    Brainstorming can result in a deluge of ideas, but not all of them may be feasible or relevant. Thus, the next step is to filter and refine these ideas. Evaluation must be done carefully, not to stifle creativity but to identify the ideas with the greatest potential.

    Prototyping and testing follow the refinement of ideas, turning the abstract into the tangible. Inventors should not be disheartened by failure at this stage; indeed, most successful inventions are the result of iterative processes where failure led to learning and improvement.

    Finally, inventors should be ready to iterate their invention based on the feedback from the testing phase. This feedback loop often leads to further brainstorming and modification of the original idea, refining it to its most efficient and effective form.

    Conclusion

    Inventions don’t happen in a vacuum. They are the products of creative minds interacting with each other and their environment, propelled by the desire to solve problems and improve the world around them. Brain

  • How to Sell an Idea to a Company

    How to Sell an Idea to a Company

    In this article I’ll talk about how to sell an idea to a company. I just want to provide you with a disclaimer upfront: it’s not easy, and sometimes it’s best to have a professional invention company work on your behalf (that’s why I offer a free invention kit on the right to budding inventors to help them professionalize their offering).

    Ok, so now that you know it’s not a walk in the park, let’s get on with it. Like most things that lead to success, it’s best to follow a methodical approach.

    1. Is it unique or protectable?

    Firstly, let’s distinguish between an’ idea’ and an ‘invention’.

    Idea

    If the idea that you want to sell to a company is a new feature for a website, a better way for an existing product to function, or a scenario for an advertisement, it clearly falls into the ‘idea’ space. This means that it may not be patentable or protectable. In saying that, have a look at our feature on patenting an idea. Much of the time you may not wish to spend too much money on protecting it if you come to the conclusion that it is not something that can effectively be patented or protected in some form.

    Invention

    If your idea is a new kind of product, a new process or a new technology, then it falls into the ‘invention’ space. This means that you may need to consider protecting it in the form of a patent. The first place to start is doing a free patent search. You can then look at doing a provisional patent application and going down a process to protect it before you try and sell it to a company.

    2. The Market

    The next step would be to get a better understanding of the market for your idea or innovation. Do some research online to see what else is out there (you may have done this already), go to shops in a similar space and speak to sales consultants, or just consult with family, friends or co-workers about your idea.

    Talk to people. Sometimes it’s best to be open about things and not too cagey, but you can judge for yourself. See what the feedback is for your idea.

    This market research will be really valuable and can help you tweak your idea, or provide you with some questions that need answers, or give you the boost you need to take your idea to a company. Sometimes it will open up new ideas in your mind, or someone will suggest something seemingly obvious that you didn’t think of. Be psychologically prepared: your idea may be criticized or put down. Listen to the criticism, but in the end it’s up to you whether to dismiss it or to incorporate some of the feedback into your idea.

    Also try and find out the potential size of the market for your idea. If it’s a niche market, try work out how big it is. Is it a product that could only work in the USA, or does it have potential to go international? Is it limited to one category, or could it be expanded into new ones? In doing this research, be realistic. Don’t assume that since the market you are targeting is a billion-dollar market, that you’ve suddenly got a billion dollar idea, or that it will be easy to capture even 1% of that market. Do your sums.

    3. Sourcing and Manufacturing

    If your idea is a tangible ‘real-world’ product, then it is going to have to be produced. Before you step into potentially difficult meetings with the companies to whom you will be trying to sell the idea, it will really help for you to be prepared. Research how your product is made, what materials are used, what processes are involved. What are the costs of the raw materials, and where are they sourced? Is your product something that could be manufactured locally, or will it need to be manufactured in China? Obvious questions but you’ll be surprised how often this is overlooked. If you can, do some kind of cost analysis based on quantities of production, and quantities of scale. When you do finally step into the meeting, you’ll be well prepared to answer some of the questions the may have. It will also place you in a much better negotiating position,

    And don’t worry too much if you don’t have ‘perfect’ information (the company you are selling the idea to will probably have much more market data than you), but have enough information at your disposal so that it’s obvious you have done your homework.

    4. Research the Right Companies

    The web is your best friend here. You’ll be able to find, through Google searches most likely, target companies. Search for products in your idea’s niche, and see who manufactures them. Try find out who the parent company is of one of the companies you are researching, see how the companies are connected, and look out for who heads product development, research, or strategy. Go onto LinkedIn and see if you have any connections to these people. If not, just phone the company up and ask who is the person responsible for new ideas and development, and you’ll often be directed to the right person that way.

    5. Presentation

    It is very important that you are well-prepared for your meeting. Be sure to have some kind of presentation, whether it be Powerpoint slides, or designs that you hand out, or even a prototype. The more tangible you can show your idea, the more likely you are to sell your idea to a company . Watch Shark Tank on Youtube to see which presentation techniques work and which don’t.

    6. Stamina

    Be prepared to be rejected 9 times out of 10. Don’t walk into the first meeting thinking you are going to walk out a millionaire. It is going to take a lot of hard work and persistence to making this idea work for you.

    7. Negotiation

    If you’ve got to the point where a company is interested in buying your idea, you will need to have an idea of what kind of compensation you are looking for. This is probably a good point to bring in a lawyer or a invention advisory company to help you out, but generally your two options are:

    a. An upfront one-off payment: here you will get a once-off fee for your idea. In some cases, if you are offered this, grab it. In others you may wish to be a but more pushy in getting a better longer lasting deal.

    b. Royalties: sometimes this can be the best deal. You get a percentage (either for life or for a period of time), often a very low percentage such as 1-3%, of the wholesale price of each unit.

    Other factors you will need to consider is that the purchasing company often wants some kind of exclusivity over your idea locally or globally.

    How to Sell an Idea to a Company: Conclusion

    This very broad and brief overview should give you some idea of how to sell an idea to a company. I recommend you also consider the invention kit on the right hand side, which will provide you with further information.

     

     

     

     

     

  • What Should I Invent?

    What Should I Invent?

    I often get asked “What should I invent”, by budding inventors or those who feel the need to invent something, but are not sure exactly what. And that’s a really good place to start. Inventing is not always about waking up in the middle of the night (or not being able to fall asleep) with a “Eureka” moment. Sometimes it takes a bit more of a methodical approach.

    Here’s a few tips on discovering what you should invent.

    1. What Do I Know A Lot About?

    This is a good place to start. Ask yourself this question. And I promise you, you know a lot about something that most people don’t. Often, the best ideas and inventions come from those with “insider information”. Your in-depth knowledge about a specific topic or industry gives you a wealth of information that other people lack.

    Exercise 1

    Get a pen, or open up Evernote, and write down areas that you have some knowledge about. I suggest you do it right now to keep the momentum going. Choose about 3 subjects that you know a lot about and write them as headings.

    2. What Can Be Improved?

    Did you know that most inventions are improvements upon previous inventions? Very few inventions are radically new, they are often minor (or major) improvements in what’s come before. We’re going to continue the exercise above with a way to improve upon what already exists.

    Say you know a lot about sports. This means you probably know a lot about what sports equipment works, what doesn’t, what training techniques or props are useful, and what could really be a good invention in this field. You’ll know what tweaks or modifications are needed to existing products that could make them work that much better.

    Exercise 2

    So under the headings you created in the step above, write down 5 things that need fixing in the area. Just write whatever comes to mind, even if it seems ridiculous when you’re thinking about it. If you have more than 5, keep going. There’s absolutely no limit.

    You may even start to see some kind of pattern or connection in the items you are writing about. They could all be leading to something that makes a task more efficient, or saves money, or makes it easier or quicker to do something. This means you are on the right track.

    3. Keep Writing

    So the exercise that we did above was a way to get the juices flowing. However, to keep the juices flowing, without you even being aware of it, I would strongly suggest keeping a journal. Get yourself a small journal, one that you could carry around with you, or use the notepad on your mobile phone. Write down whatever ideas come to mind wherever you are. If you are the supermarket and think about a new food combination, write it down. If you are watching your kid’s baseball game and think about a new kind of training product, write it down.

    The more you write, the more ideas of what to invent will flow.

    Exercise 3

    This exercise gets you to start thinking visually. Select a few items you wrote in exercise 2 and try and sketch them. You don’t need to be a good drawer, you just need to start thinking about them in a visual way. I’m sure you were thinking of them in your mind’s eye while writing them. As you draw, you’ll notice that new improvements or ideas start flowing. It’s really powerful.

    4. Keep Your Eyes Open

    Ok, so if you’ve done some of the exercises above, and continue keeping a journal in order to write and draw your inspirations and ideas, you’ll notice that ideas of what you should invent should start flowing.

    Exercise 4

    This one is just about keeping your eyes open. When you’re taking a walk, observe how people go about their day. At the office, see what tasks cause the biggest headaches or get the most complaints. Read the newspaper and see what the current trends or issues are.

    I hope that the exercises and processes I’ve spoken about above gives you some starting points on answering that most important question, “What should I invent”!

     

  • How to Patent a New Invention

    How to Patent a New Invention

    patent a new inventionYou have just created a brand new gadget, it’s innovative, extremely useful and everybody is dying for one. But before you can turn your new invention into millions of dollars, you need to protect it from being stolen by other would be millionaires. To do this you need a patent. But wait, you don’t have the small fortune that it sometimes takes to patent a new invention.

    While there is very little you can do about the filing fees that must be paid in order to patent a new invention, you can save thousands of dollars in attorney fees by applying for a patent yourself.

    While the patent process is not for the faint-of-heart, in most cases it it highly possible to go it alone. In fact, it is a little known truth that patent examiners at the United States Patent and Trademark Office (USPTO) are required by federal law to assist individuals who are applying on their own. This article discusses the basic steps you need to take to patent a new invention.

    Patent A New Invention Basics

    1) Determine if your New Invention is Eligible for a Patent

    To be eligible for a patent an invention must be novel. This means that it must be new and something that has not been known before. It must also be more than just an obvious improvement on what existed before, it must result from a notably inventive process. Finally, it must be able to be manufactured and do what you claim it does.

    2) Perform a Patent Search

    In order to make sure that your invention is new and has not been known before, you need to perform a patent search. A patent search is a search of all earlier developments in your field. This means a search of prior patents, domestic and foreign, as well as published literature, such as scientific and technical journals.

    You can perform an online search of patent libraries yourself or employ a professional to do the searching for you. Either way, your application will need to address how your invention differs from any similar invention that comes up in your patent search.

    3) Determine Which Kind of Patent Your Invention Requires

    There are three categories of patents, utility patents, design patents and plant patents. Utility patents protect the functional aspects of an article, while design patents only protect an article’s aesthetic features. Design patents are cheaper and much easier to obtain than utility patents. However, utility patents offer much broader protection for your invention. Plant patents are the third category of patents and are issued for new asexually reproduced plant species.

    4) Determine How You Want to File

    There are three options for filing a patent application. You can file a provisional patent application, a non-provisional application or an international application.

    Provisional applications are valid for 12 months and are easier and cheaper to obtain. However, you must file a non-provisional application within 12 month of filing your provisional application or risk loosing your filing date and possibly the chance to ever receive a patent on your invention.

    A non-provisional patent application is the basic, full-blown patent application for new inventions in the United States and will grant the applicant 14 – 20 years of protection, depending on the type of patent granted and the filing date.

    An international patent may be applied for via the Patent Cooperation Treaty (PCT), which allows an applicant to receive patent protection in numerous countries by filing a single application, at a single patent office. Not only is this convenient, but it can save an applicant huge amounts of time and money.

    5) File your application with the USPTO

    Once you have prepared your application in the manner required by USPTO, including a description of your invention and a “claims section”, you are ready to submit your application. You may submit your application, along with the appropriate filing fee(s), through the mail or electronically through the USPTO’s electronic filing system (EFS). Filing your application via EFS is considerably cheaper than paper filings and offers various other advantages.

    Depending on the kind of application and the technology involved in your invention, it may take one to three years for your patent to be granted. Once it is granted, you will have the right to prevent others from making, using, selling or importing your invention, while you alone enjoy the exclusive right to profit from it.

    Patent protection is often necessary to protect a new invention from being appropriated by others before you can exploit its financial possibilities. Though not for everyone, it is possible to save a considerable amount of money in legal fees by patenting your invention on your own. This article provides only basic information on how to patent a new invention. For more detailed instructions see the USPTO website.

  • Review: Complete Idiot’s Guide to Cashing In On Your Inventions

    Review: Complete Idiot’s Guide to Cashing In On Your Inventions

    Title: The Complete Idiot’s Guide to Cashing In On Your Inventions (2nd Edition)

    Author: Richard C. Levy

    Price: $12.31 (Amazon)

    cashing-in-on-inventionsIn all honesty, and in the interests of full disclosure, I have to confess that something has always rubbed me the wrong way about the “Complete Idiot’s Guide” series, that, much like the rival “For Dummies” seemingly endless series of books seems to put down its intended audience by its very titles. I’m no “complete idiot” or “dummy,” even if there are things I need to become more informed about, and these titles always seemed to imply some lack of innate intelligence, rather than merely an ignorance of a particular subject matter.

    That being said, I’ll have to admit, after perusing this book, that it does take care of business and explains what the novice inventor needs to know in a readable and understandable manner.

    If you’ve read any book in this series, you know about the lively and graphically entertaining format, and the way i n which things are carved up into bit size chunks, with lots of little useful details that would otherwise take endless hours to compile. The book is divided into 23 chapters and each chapter into very subject specific subsections. It concludes with a glossary, agreement templates, and a listing of resources.

    The chapters on patents and other intellectual property subjects are far more detailed than in many similar books, and cover conducting patent searches for prior art, applying for utility patents, plant patents, design patents, branding a product or line of products, trademarks and trade secrets, copyrights and the patent examination process at the federal level. There may be portions of some of this you may want to skim if it is not immediately applicable to your situation, but the book makes a handy reference work for later reading on such subjects when needed.

    The author, Richard C. Levy, is a noted innovator in the realm of toys and games, and is the creator of the popular Furby toy and such games as “Chicken Soup for the Soul,” “Advertising,” and “Men Are From Mars, Women Are From Venus.” It is no surprise then to find that he has a lot of practical advice to offer about the devising of toys and games, while not limiting the book’s horizons to that narrow a class of products. He goes into fairly elaborate detail about the importance of creating models, mock-ups and prototypes.

    The discussion on how to find a licensing partner and how to present and promote your concept are also very useful and leave little to the imagination, including the use of presentation software like PowerPoint and the use of Skype or similar video conferencing software to make presentations and answers questions from a distance when it is not possible or practical to be there in person.

    The chapter on “Negotiating You Deal” is excellent, and includes the whimsical “Levy’s 10 Commandments of Contract Negotiation,” some of which the author admits to having paid a price to learn. The financial nitty-gritty of advances, royalties, guarantees and options are all addressed as is the issue of who pays for the process of obtaining patents and trademarks and in whose name they are held.

    In the end, I have to acknowledge that this is a well-written, information packaged, and beneficial book for inventors.

    I just still wish they would call it something like “The Intelligent Person’s Guide to Cashing In On Your Inventions!”

    (Available in Paperback and Kindle from Amazon)